![]() (Do not do, those things are evil).Ī 6th full powered party member would mean any combat on the island probably could not stop you, not unless you somehow have three corgis and 3 medics with you. I even consider fighting against a pack of tigers and panthers if I have her with me. Even though she is not maxed level, the addition of her to the party makes me able to go hog wild. I mean sometimes you get to take another person with you for free like Annie Oakley. However, the entire game would have to be rebalanced if added a 6th member. Five members feels like I am always leaving people out. I agree that sometimes I wish I had more options to mix and match people. Originally posted by Nazkai:Agree that this could be more obvious and that 6 would be ideal It is amazing how a collection of random events could end up telling the story of an expedition group that became a family. Was initially a goat, who died of infection, then an oryx, and then a raptor. The final party member was more fluid, being the 2nd animal member and mount. Even the deceased Roma trader's presence continued to be felt throughout the game, through dreams and memories. Eventually, I found enough mushrooms to cure everyone of their negative perks. ![]() Sadly, I lost the Roma trader in one of the early expeditions, when the medic lost her mind, became a cannibal, and ate the trader. The medic ended up bonding with the hunting dog as well, and became its de facto master. In the beginning, the medic and chef hated each other, then through trials and tribulations, became friends and- by the end- lovers. I kept most of the big game hunter's original crew (medic + hunting dog) all the way from beginning to end, adding a chef and Roma trader during my 1st night in the Boussole Cassee. ![]() And the random events ended up creating an interesting narrative for them. In my first (incomplete) campaign, I encountered many interesting units that I would have liked to try out but I already had a well balanced party that worked well and couldn't bear to let any of them go. Yeah, this seems to be the case, since you lose loyalty each time you kick someone out. Originally posted by Larc1n:it's more that you assemble differant teams with each campaign you play through this way you can get the best of specific abilities ![]()
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